POKÉMON TCG POCKET
Mega Sharpedo ex decks
Choose a partner Pokémon to see a deck you can build in the game.
Who’s teaming up with Sharpedo?
Mega Sharpedo ex + Gyarados
Deck list
20 cardsFind these cards in the game. The number on the left tells you how many to add.
Choose a version
Same main pair, different extra Pokémon.
Why try it? Chien-Pao ex adds a 130-damage attack that can hit the Bench, with extra Trainer space for healing.
Pokémon8 cards
×2CarvanhaB4 034
Basic · 50 HP · Retreat 1
Sharp Fang · W · 30 damage
×2Chien-Pao exB2A 037
Basic · 130 HP · Retreat 1
Icicle · W · 20 damage
Diving Icicles · WWW · — damage. Discard all [W] Energy from this Pokémon. This attack does 130 damage to 1 of your opponent's Pokémon.
Deck tip: A Basic finishing option. Its three-Water attack targets a Pokémon and discards all Water attached to itself, creating a recharge problem.
×1GyaradosA4 045
Stage 1 · 130 HP · Retreat 3 · Evolves from Magikarp
Wild Swing · WW · 20 damage. You may discard any number of your Benched [W] Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.
Deck tip: One-point finishing route that trades your Benched Water Pokémon for damage. Bench occupants have a resource cost, not just a count.
×1MagikarpA4 044
Basic · 30 HP · Retreat 1
Splashing Dodge · W · 10 damage. Flip a coin. If heads, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
×2Mega Sharpedo exB4 035
Stage 1 · 190 HP · Retreat 0 · Evolves from Carvanha
Turbo Shark · W · 70 damage. Take a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.
Deck tip: One-Water attack both deals damage and attaches Water to a Benched Water Pokémon. This is the shared acceleration route.
Trainers12 cards
×1CopycatB1 225
Supporter
Shuffle your hand into your deck. Draw a card for each card in your opponent's hand.
Deck tip: Hand reset whose draw count depends on the opponent’s hand. It cannot be represented by a fixed draw-two effect.
×1Giant CapeA2 147
Tool
The Pokémon this card is attached to gets +20 HP.
×2Lucky Ice PopB2 145
Item
Heal 20 damage from your Active Pokémon. If you healed any damage in this way, flip a coin. If heads, put this Lucky Ice Pop into your hand instead of the discard pile.
×2Poké BallP-A 005
Item
Put 1 random Basic Pokemon from your deck into your hand.
×2Professor's ResearchP-A 007
Supporter
Draw 2 cards.
×2Soothing ShoreB4 154
Stadium
At the end of each player's turn, that player heals 20 damage from each of their Pokémon that has any [ W ] Energy attached.
×2WallaceB3B 068
Supporter
Choose 1 of your [ W ] Pokémon in play with a maximum HP of 50 or less. Put a random [ W ] Pokémon from your deck that evolves from that Pokémon onto that Pokémon to evolve it.
Deck tip: Random evolution search for a Water Pokémon in play with maximum HP at most 50. Exact eligible evolution branches and timing need dedicated simulation.
TRY YOUR DRAWS
Draw simulator
How often will you find the cards you need?
See your chances
Hit simulate to compare your opening hand and first three turns.
Draws + Poké Ball + Research. Other effects, Energy and attacks are off.
Simulation rules
- Five opening cards, with at least one Basic. This opening method is an assumption.
- Each of your turns: draw one, use Poké Balls, then one Research and any new Poké Balls.
- Finding a card doesn’t mean it’s ready to attack. Going first or second isn’t modeled.
- Same deck, same result: every run uses the same random seed.