POKÉMON TCG POCKET

Mega Sharpedo ex decks

Choose a partner Pokémon to see a deck you can build in the game.

Water

Who’s teaming up with Sharpedo?

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Mega Sharpedo ex + Gyarados

Deck list

20 cards

Find these cards in the game. The number on the left tells you how many to add.

Choose a version

1 / 5

Same main pair, different extra Pokémon.

Why try it? Chien-Pao ex adds a 130-damage attack that can hit the Bench, with extra Trainer space for healing.

Pokémon8 cards

×2CarvanhaB4 034

Basic · 50 HP · Retreat 1

Sharp Fang · W · 30 damage

×2Chien-Pao exB2A 037

Basic · 130 HP · Retreat 1

Icicle · W · 20 damage

Diving Icicles · WWW · — damage. Discard all [W] Energy from this Pokémon. This attack does 130 damage to 1 of your opponent's Pokémon.

Deck tip: A Basic finishing option. Its three-Water attack targets a Pokémon and discards all Water attached to itself, creating a recharge problem.

×1GyaradosA4 045

Stage 1 · 130 HP · Retreat 3 · Evolves from Magikarp

Wild Swing · WW · 20 damage. You may discard any number of your Benched [W] Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.

Deck tip: One-point finishing route that trades your Benched Water Pokémon for damage. Bench occupants have a resource cost, not just a count.

×1MagikarpA4 044

Basic · 30 HP · Retreat 1

Splashing Dodge · W · 10 damage. Flip a coin. If heads, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.

×2Mega Sharpedo exB4 035

Stage 1 · 190 HP · Retreat 0 · Evolves from Carvanha

Turbo Shark · W · 70 damage. Take a [W] Energy from your Energy Zone and attach it to 1 of your Benched [W] Pokémon.

Deck tip: One-Water attack both deals damage and attaches Water to a Benched Water Pokémon. This is the shared acceleration route.

Trainers12 cards

×1CopycatB1 225

Supporter

Shuffle your hand into your deck. Draw a card for each card in your opponent's hand.

Deck tip: Hand reset whose draw count depends on the opponent’s hand. It cannot be represented by a fixed draw-two effect.

×1Giant CapeA2 147

Tool

The Pokémon this card is attached to gets +20 HP.

×2Lucky Ice PopB2 145

Item

Heal 20 damage from your Active Pokémon. If you healed any damage in this way, flip a coin. If heads, put this Lucky Ice Pop into your hand instead of the discard pile.

×2Poké BallP-A 005

Item

Put 1 random Basic Pokemon from your deck into your hand.

×2Professor's ResearchP-A 007

Supporter

Draw 2 cards.

×2Soothing ShoreB4 154

Stadium

At the end of each player's turn, that player heals 20 damage from each of their Pokémon that has any [ W ] Energy attached.

×2WallaceB3B 068

Supporter

Choose 1 of your [ W ] Pokémon in play with a maximum HP of 50 or less. Put a random [ W ] Pokémon from your deck that evolves from that Pokémon onto that Pokémon to evolve it.

Deck tip: Random evolution search for a Water Pokémon in play with maximum HP at most 50. Exact eligible evolution branches and timing need dedicated simulation.

Energy: Water
Original deck

TRY YOUR DRAWS

Draw simulator

How often will you find the cards you need?

50,000 trials

See your chances

Hit simulate to compare your opening hand and first three turns.

Draws + Poké Ball + Research. Other effects, Energy and attacks are off.

Simulation rules
  • Five opening cards, with at least one Basic. This opening method is an assumption.
  • Each of your turns: draw one, use Poké Balls, then one Research and any new Poké Balls.
  • Finding a card doesn’t mean it’s ready to attack. Going first or second isn’t modeled.
  • Same deck, same result: every run uses the same random seed.